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Field Of Glory - Matrix Games

Field of Glory
By Slitherine, Osprey, and Matrix Games
Available from Matrix Games ( http://www.matrixgames.com/ )
MSRP Physical Shipment                                              $49.95
MSRP Physical Shipment & Digital Download          $49.95
MSRP Digial Download                                                  $39.95
 
Occasionally, a computer game comes along that successfully crosses the boundaries of the gaming industry and if designed correctly, will no doubt become an instant classic and win all the awards that it deserves. Well, in this reviewers humble opinion, one such game which arrived recently is “Field of Glory” by Slitherine (Osprey and Matrix Games) and it doesn’t just cross the boundaries, but smashes through them with resounding success. I want to state right from the start that this is a computer game (historical simulation) for the PC that should entice Boardgamers, Miniature Gamers, Computer Gamers, and those with an interest in History. As I said, it successfully crosses the Gaming Industry boundaries and is an immediate classic.
 
System Requirements
 
The first thing that we need to do is to glance at the System Requirements so that players can determine whether the game can run on their computer. The System Requirements for Field of Glory are:
 
System Requirements
 
Minimum:
1.6 GHz CPU
512Mb RAM
Windows XP, Vista or Windows 7
256 MB available hard disk space
Integrated Graphics Card supporting OpenGL 1.1.
Screen Resolution 1024 x 600
 
Recommended:
1.8 GHz CPU or better
1GB RAM or more
Windows XP, Vista or Windows 7
256 MB or more available hard disk space
Discrete graphics card with at least 128MB video RAM supporting OpenGL 1.1.
Screen Resolution 1280 x 800 or higher
 
As you can see, the requirements to run this game are very modest so it shouldn’t be a problem for a majority of gamers to run this game.
 
 
The GAME

 

When you execute the FOG Icon from your desktop, the very first screen you see is a small help dialog box which provides a quick background into the games design. Here you are told that while FOG is based on the popular miniatures game of the same name, this particular version of the game has been first and foremost designed as a computer game

Once you close this screen, you are next presented with the new game screen from which

 

you can choose from 35 different scenarios. At this point, I want to caution purchasers of the game that it is important that you download the latest updates to the game from the Matrix Games Website. The reason you want the latest version is that they have consistently added scenarios to the game as well as new features and the only way to get all these features is to download the latest version. To get the latest version, you can visit http://www.matrixgames.com/products/378/details/Field.of.Glory. The 35 Scenarios that are included with version 1.1 of the game are:

 

 

Clastium 222BC
Ticinus River 218BC
Scirthaea 103BC
Clusium 225BC
Dertosa 215BC
Lyginus River 335BC
Corinth 146BC
Caesars Landing 55BC
Caesar at Bay 55BC
Verulamium 60AD
Great Plains 203BC
Starter Army Battle 1
Starter Army Battle 2
Starter Army Battle 3
Ticinus 218BC
Invasion of Macedon 279BC
Magnesia 190BC
Tunis 255BC
Cynoscephalae 197BC
Mons Graupius 84AD
Lake Trasimene 217BC
Carrhae 53BC
Cisapline Gaul 105BC
Agricola moves North 79AD
Trebia 218BC
Heraclea 280BC
Baecula 208BC
Indistavio 16AD
Metayrys 207BC
Sambre 57BC
Sentinum 295BC
Pharsalus 488BC
Silarus River 71BC
Cannae 216BC
Lyibaeum 276BC
 
 
 
As you can see from the Scenario list, there are a wide range of challenges to be overcome within the basic game.
 
 
Playing the Game
 
While the game mechanics are quite similar to the tabletop (miniatures) game, the selection and movement/combat of units in FOG the computer game is very simple. It is a straight forward “point and click” interface which frees up players to concentrate on their strategy and not worry about how to play the game. The simplicity of the computer game mechanics are incredible and the subtleties of the game are in mastering the strategy and tactics of your units.
 
At the top of the screen you have your menus and the bottom of the screen is your unit status area. The menu icon on the left is to end your turn and advance to the next turn. Following this, there are a few status items. The six items on the right are Undo Move, Show Command Radius, Help Files, Victory Points and the self explanatory Menu which is where you save the in-game progress. These menus are very intuitive and are constantly used throughout the game.
 

 

Here you see the initial selection screen for the Clastium 222BC Scenario which is one of the easier scenarios to be played and is an excellent introduction to the mechanics of the ga

me. This scenario pits the Romans against the Gauls. As you are selecting the scenario, you see a small description of the battle. For this particular battle, the background information is as follows:

 

 

 

 

 

 

For the sample game, I decided to play as the Romans and on Turn 1 not to move any of my units and make the Gauls come to me. I decided on an initial defensive strategy to see what move the Gauls would make.

 

You can see in the next screen shot, that the Gauls moved their Javelin units up to skirmish. Here I had a choice of units with which to attack. I decided that instead of moving my archers up to charge the Gauls, I would only move them one hex and take advantage of ranged fire to decimate their ranks as you see in the next screen shot. On this shot, you can see that I had closed to firing range because of the target symbol that has now appeared on the unit.

Once I have selected the target unit, you see a target symbol appear on the unit.  You select the target symbol which tells your unit to fire at the selected unit and the combat is resolved and you see the result immediately. This particular combat resulted in 2% causalities for the Gauls Javelin unit as you can see from the next screen shot.
 


Next, I am going to have the Roman Cavalry charge the Gallic Javelin unit which will automatically retreat as it is a unit in skirmish formation. This means that this Javelin unit has been driven from the combat situation and is not currently a threat to any other unit.  You can see that the Roman Cavalry can attack this unit by the sword combat symbol on the target unit.
 


After I have conducted all of my movement and combats, the game situation at the end of turn 2 appeared as follows:
 

 
 
The next screen shot shows the battle at the end of Turn 3. You can see here, that things are getting a bit more chaotic as they normally did during an ancient battle by all recorded accounts.
 


 
The End of Turn 4 shows that most units have closed to battle and Fragmented units are marked with an F and Routed units are marked with an R.
 


 
At the end of Turn 5, my units are Victorious and here was the end of battle unit dispositions. 
 

 
 
You can see from the Victory Conditions screen that while the Romans were outnumbered, but because of their better training, they had a higher breaking point. In this battle I Routed or Destroyed 3 Gallic units and Fragmented 2 which is how I met the Scenario Victory Conditions.
 

 
 
As you can see from the sample game I just presented, the game mechanics themselves are not difficult, it was the strategy that I had to choose to defeat the Gauls that caused me to stop and ponder the situation.

Scenario Editor

While I think that the Field of Glory game is a tremendous simulation, it is the included Scenario Editor that is a powerful delight. With this Scenario Editor you can create all types of historical or “What If” battles all situated in antiquity. Again, the varied options that you have available to you are incredible, and all of it is controlled through a “point n’ click” interface.
 
Well, after you have done your research, the first thing you need to do is click on the “Create a Scenario” menu item from the main screen of the game. The very first screen presented is for laying down the terrain that your battle will be fought on. 
 


 
Here you can see that you can create a map from 10 x 10 up to 50 x 50 hexes. Once you select your map size, the next step is to “Point n’ Click” your terrain. The types of terrain that you can choose from are: Water, Scrub, Marsh, Blocked, Road, Stream, or Ford.
 

 

From here we now choose the elevation of the terrain and we can set them from Level 0 through Level 5 which looks like:


Now that we have completed creating our battle terrain, its time to select and position on the map the units that will fight in the battle.  It is here that the greatest flexibility of the Scenario Editor can really be seen. You can select from 19 different civilizations which can be selected from the following list:

 
British
Caledonian
Carthaginian
Classical Greek
Gallic
German
Hellenistic
Indian
Late-Republican Roman
Macedonian
Mid-Republican Roman
Misc Mob
Numidian
Parthian
Princepe Roman
Selucid
Slave
Spanish
Thracian
 
 
 
Now finally, we will look at the type of units that are included with each civilization. Some of the typical units are: Generals, Elephants, Chariots, Light Cavalry, Heavy Cavalry, Light Infantry, Heavy Infantry, Slingers, Javelin, and skirmishers to name a few. Please not that these are only some of the units that are available that you can choose for your army. In total, there are 189 different units represented in the game which means that there are a lot of battles that you can create with the basic game of Field of Glory.
 




Conclusion 

If you want to see how the game plays, you can visit Click Here for Sample Multiplayer Game Play which is a video illustrating the multiplayer version of FOG and should answer any unanswered questions. There is also a video showing the Scenario Editor at work and you can view this video at  Click Here for Scenario Editor Video.

 
Having just returned from Cold Wars 2010 and watching the different Field of Glory miniature games that were played at this event, all I can say is that Field of Glory the computer game can assist these players in their strategy and tactics of playing the miniatures version of this game.
 
Field Of Glory is a definite winner and if I had a rating system I would score it a 10 out of 10 as a strategy game that is based on a widely accepted set of strategy rules has a bright future with numerous expansions waiting to be released.  The game captures the ebb and flow of battles in the ancient world as units from different cultures class to see who will overcome their opponent. Also, it is one of the few computer games that I have ever come across that successfully bridges the gap between computer simulation, boardgame and miniatures/tabletop games. It is a winner across the board and with all of the expansion books that have already been written for this series, I can’t wait to see how these features will be used to expand the game to cover other historical periods thereby extending its playability, functionality, and enjoyment for all players and historical enthusiasts.
 
 
Coming Very Soon, Field of Glory – Rise of Rome review. 



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